As astral bracelet is a powerful magical bangle that allows its wearer to see, commune, or otherwise manifest things using powers beyond the Material Plane. The metal and glyphs of each bracelet are related to the kind of power that it holds. You can pull the bracelet off and hold it in the palm of your hand as an action. When you do, the bracelet unfurls to reveal the four inner rings collapsed within it, transforming the bracelet into an astronomical sphere. While the bracelet is transformed into the astronomical sphere, its inner rings slowly spin on their own.
The bracelet has 10 charges and regains 2d4+2 expended charges daily at dawn. If you expend the sphere's last charge, its spinning rings magically fold up again into the wearable bracelet. You can fold the rings back into place early using an action.
Spells. Each kind of astral bracelet has a different list of spells t hat can be cast from it. If a spell cast in this way normally requires a component worth at least 100 gp, that component is still required when casting the spell. While holding the sphere, you can expend 1 or more of its charges to cast the following spells from it, using your spellcasting ability modifier and spell save DC:
Astral Bracelet of Energy Spells. (Requires attunement by a sorcerer or wizard) dispel magic (3 charges), floating disk (1 charge), globe of invulnerability (6 charges), hallucinatory terrain (4 charges), hypnotic pattern (1 charge), protection from energy (3 charges), or resilient sphere (4 charges).
Astral Bracelet of Heaven Spells. (Requires attunement by a cleric or paladin) detect evil and good (1 charge), dispel evil and good (5 charges), divination (4 charges), magic circle (3 charges), protection from evil and good (1 charge), spirit guardians (3 charges), or warding bond (2 charges).
Astral Bracelet of Hell Spells. (Requires attunement by a cleric, warlock, or wizard) detect evil and good (1 charge), dispel evil and good (5 charges), fire shield (4 charges), flaming sphere (2 charges), hellish rebuke (1 charge), magic circle (3 charges), or protection from evil and good (1 charge).
Astral Bracelet of Knowledge Spells. (Requires attunement by a bard, cleric, druid, ranger, or wizard) comprehend languages (1 charge), detect magic (1 charge), dispel magic (3 charges), identify (1 charge), legend lore (5 charges), locate creature (4 charges), locate object (2 charges), or sending (3 charges).
Astral Bracelet of Planebending Spells. (Requires attunement by a sorcerer, warlock, or wizard) banishment (4 charges), dimension door (4 charges), find familiar (1 charge), misty step (2 charges), plane shift (7 charges), rope trick (2 charges), or sending (3 charges).
Astral Bracelet of Omniscience Spells. (Requires attunement by a wizard) arcane eye (4 charges), detect magic (1 charge), detect thoughts (2 charges), scrying (5 charges), see invisibility (2 charges), sending (3 charges), or telepathic bond (5 charges).
Notes: wearer (varies)
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