Weapon (rapier), legendary (requires attunement)

Can be used as a flute. Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means.

On a hit, the target takes an additional 3d8 piercing damage. When you pierce a creature with an attack using this magic weapon, you can wound the target by keeping the weapon inserted in the creature.  At the start of yours and the wounded creature's turns, it takes 3d8 piercing damage and it can then make a DC 16 Constitution saving throw, ending the effect of all such wounds on itself on a success. 

Effect ends when the weapon is removed from the creature

If a Bard is attuned to this weapon, the bard gains advantage on performance checks when playing on the weapon.

Proficiency with a Rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Damage: Piercing, Damage, Combat, Instrument, Finesse, Vex

Item Tags: Damage Combat Instrument

JMKnuckles

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