You gain a +1 bonus to attack and damage rolls made with this magic mace. The mace deals an extra 1d4 force damage to creatures that aren’t constructs. Once per round, when you hit a large or smaller creature with this mace, you can choose to push said creature up to 10 feet away from you.
Pull from the heart of a living meteor, it is unclear what created this mace or even if it was done intentionally. It looks to be a piece of pulsing, advanced, alien technology with a handle mashed into one end.
Proficiency with a mace allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Proficiency with a Mace allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Damage: Force, Bonus: Magic, Requires Attunement, Sap
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