This extremely long rifle has a barrel length of over 150cm with a spyglass attached to it. According to Remy, he personally enchanted the weapon to never miss it's target. This gun can easily shoot over long distances accurately.
If aimed closer than 20ft, your attack has disadvantage, if aimed further than 200 feet, your attack has advantage.
Mark: As a bonus action, you whisper a target for the gun to strike at. You can only have one target at a time. The target is marked for 1 minute or until you choose a new target. At the time of marking a target, you must be able to see the target. You may also target non-organic material such as a large boulder or even the bullseye on a target.
Trueshot: As a reaction, if your attack misses you can expend a charge to make the attack hit your market target instead. Even if the gun misfires you may still use this property.
The gun recharges 1d4 + 1 charges each dawn.
Misfire 3, Reload 5
Heavy, Two-handed
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Range, Two-Handed, Ammunition (Firearms), Reload, Slow
Previous Versions
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4/12/2019 11:28:04 AM
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16
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1.0
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5/3/2020 9:11:30 PM
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111
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2
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1
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Coming Soon
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3/9/2021 9:08:57 PM
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107
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4
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Coming Soon
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