You gain a +1 bonus to attack and damage rolls made with this magic weapon.
An obsidian blade that glows with a black energy. Any damaged creature must succeed on a DC 15 Constitution saving throw or take 2d10 necrotic damage. The dagger can be used 3 times per short rest, granted that you are in Shar's favor.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Damage: Necrotic, Damage, Debuff, Combat, Finesse, Light, Thrown, Nick