Weapon (longsword), legendary (requires attunement)

This sword is made of mithril and silver gold. A blue-green gem in placed in the hilt that glints with mystical potential. While attuned to this weapon you gain +2 to attack and damage rolls made with this weapon. This sword has 6 charges in it, and regains two when a creature dies within combat range of you.

Stored Energy: While attuned to this sword you can expend a charge and use your reaction to gain resistance to a damage type. This damage type is then stored in the sword. You can only store one damage type in the sword at a time. If you use your reaction while a damage type is already stored, the new type replaces it.

Energy Surge: As a bonus action on your turn, you can expend a charge to use the stored energy in the sword. For the rest of your turn, you may deal an extra 1d10 damage of the stored damage type one each successful attack.

Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Bonus: Magic, Versatile, Sap

YellowSnowman101

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