Wondrous Item, legendary (requires attunement by a By a Bard)
You can use an action to play this Theremin and cast one of the following spells from it: hold person, command, charm person, enthrall, suggestion, dominate person, dominate monster. If the spell requires a saving throw, the spell save is the caster's DC.
The unsettling tones of the Theremin give you advantage on intimidation and persuasion checks.
Charges reset after a long rest.
Notes: Advantage: Persuasion, Advantage: Intimidation, By a Bard
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