Wizard, Sorcerer, warlock, Druid and Artificer ability:
2d8
Will Cast a defensive shield around the user starting at 35hp and 25ft radius.
Roll 1d20 every number you get on the d20 above 1 will add 5hp and another 5ft radius to the shield when you first use the shield in the fight. When the shield is attacked the attacker will roll 2d6 for burning damage for the next 2 turns. If the shield is at 0hp it will collapse and deal half its max hp that round to the player.
Will deal 75% more damage on the first hit in the fight as long as the player has not used the ability in the fight yet.
Can not be used at night under moonlight or will deal 1d10 burn damage to the player if they try to use the ability at night.
The ability can only be used once every fight.
Will not be affected by magic seals and or barriers
Can only be used by Wizard, Sorcerer, warlock, Druid and Artificer if the intelligence is higher than 14 with modifiers.
All Enemies within the shield rolls at a -5 disadvantage
If first used by the classes: Barbarian, Paladin and Fighter. Needs 14 or higher strength to use
2d10 base damage + 1d6 burn Damage
Will deal 125% damage on the first hit in the fight.
If you get a Critical hit roll 1d10 for burn damage.
If the player kills any dragon with this scythe, the scythe will gain ⅓ the dragons strength.
Only one dragon's strength can be on this weapon at one given time.
Will deal +1d4 damage before noon and after noon ingame
Will deal 2d4 at noon ingame for 1 hit only.
This weapon will pierce any armor or shield the opponent has.
This weapons ability is an AoE attack once every 2 days ingame.
Roll 1d10 + 2d6 and add the players strength modifier for AoE dmg.
Roll 1d20, every number you get on the d20 that is higher than 1 will add 2dmg and 4ft of range on the AoE. will damage ALL in the radius including party members and friendly NPCs.
If used by a Blood Hunter
1d8 + 1d10 + 1d4 slashing damage
Will deal 100% damage on the first hit in the fight but every 100 opponents the player has killed will add 2% more damage on the first hit and adds 1d4 slashing and will not go higher than +20% damage and more than 6d4 slashing damage including all d4 dice used on the weapon.
Will add 1d10 at the start of the fight for extra base damage.
Will deal another 50% damage on the first hit if the player has killed an Ancient Red Dragon alone.
Will deal another 100% first hit damage if the player has killed a Tarrasque alone. Will not stack with the Ancient Red Dragon bonus.
This weapon will block all spells that are cast against the player using this weapon only including level 8 spells or lower and will block any cantrip spell no matter the level.
Proficiency with a Trident allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Damage: Necrotic, Advantage: Strength Attacks, Paralyzed, this weapon is in a malleable state until it is used by a player then it will be altered based on the class of whoever used this weapon first. After this first use, anyone other than the one who used this weapon first who holds the weapon takes 2d10 fire damage at the start of each of their turns until the weapon is no longer held. , Thrown, Versatile, Topple
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