This item replaces a lost limb—in this case specifically an arm. While the prosthetic is attached, it functions identically to the part it replaces. You can detach or reattach it as an action, and it can’t be removed against your will. It detaches if you die.
Holsen's Ward - Once per day you may choose a number of creatures up to your Charisma modifier (minimum of 1) that you can see. Each chosen creature receives 2d8 temporary hitpoints as they are warded by you.
When these temporary hitpoints are depleted, the ward explodes with radiant energy. Every creature (other than yourself and anyone who has received the warding effect) within 5 feet of the explosion must make a DC 16 Dexterity saving throw. On a failure, they take 2d8 radiant damage and are pushed back 5 feet. On a success, they take no damage but are still moved back 5 feet. This movement does not provoke opportunity attacks.
Notes: Damage: Radiant, Paladin who has lost an arm.
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