Armor (plate), rare (requires attunement by a You put the armor on and it attunes )

You have a +2 bonus to AC while wearing this armor, You also gain cold and fire resistance though you can't remove the armor or you take 3d10 damage. You also have disadvantage on slight of hand, stealth, and you can't sprint and are weak to magic attacks giving you an ac of 12 for those. This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit. Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

 

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Bonus: Armor Class, Disadvantage: Sleight of Hand, Disadvantage: Stealth, Resistance: Cold, Resistance: Fire, Resistance: Bludgeoning, You put the armor on and it attunes , Combat, Warding, Str. 15 Required, Stealth Disadvantage

Item Tags: Combat Warding

BolverkTheBrave

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