When you make an ranged attack with this weapon, make a DEX check. On a 15 or higher, the ax returns to your hand. If the ax is spinning, you succeed the DEX check with a roll of 13. If you roll a 20 on the attack roll, or if you kill the enemy targeted, this check automatically succeeds.
As a bonus action or reaction, you can set the up to two of these blades spinning. While they are spinning, you have +1 AC and your next attack with them deals an extra 1d4 damage if it is a melee attack.
You may use your DEX modifier in place of STR for any attack rolls made with this dice.
Proficiency with a Handaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Damage: Slashing, Damage, Combat, Light, Thrown, Vex
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