Axe of the Storm Rider
An axe gifted to only the most trusted of Stronmaus' followers.
After lightning struck the cliffs, the ore became iron, the iron became steel, and the steel became the Axe. The lightning never left.
Shares attunement with matching greaves
Galvanized
This weapon does an additional 1d6 Thunder damage and 1d6 Lightning damage per hit.
You have a +3 bonus to attack and damage rolls made with this magic weapon
Thunderstruck
You may teleport to any space adjacent to a creature that failed their saving throw against a spell you cast, and immediately use a bonus action melee ability, ignoring any requirements.
Tempest born
Axe of the Storm Rider has 3 charges. you regain all charges after a long rest.
Barbarians may use a rage to use additional Charges
You may cast spells, even while raging, as a function of the weapon. CON is the spellcasting modifier for any spells granted by this weapon.
- Rider of the Storm - 1 Charge
You may cast Call Lightning at 5th level.
If you are attuned to the Storm Rider Greaves, you may choose to teleport to the origin point of the Lightning. - Cloudburst - 1 Charge
Any slashing damage dealt by this weapon is instead dealt as thunder damage. - Cyclone Squall- 2 Charges
Any time you take the attack action, you may choose to instead attack against all creatures within your reach.
If you successfully hit at least 3 creatures, cast Shatter at 4th level, centered on yourself. - Electrical Absolution - 3 Charges.
You may cast Chain Lightning at 6th Level.
Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Damage: Thunder, Damage: Lightning, Immunity: Thunder, Immunity: Lightning, Damage, Combat, Heavy, Two-Handed, Cleave
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