Wondrous Item, varies (requires attunement by a Artficer, or a creature with an INT score of at least 13.)

This double-walled bottle has a number of glyphs and equations that cover its surface, as well as a number of glass tubes that wind its way around its interior. This flask has six compartments, with 1d6 different potions already bottled inside when found. 

You may use a Bonus Action, instead of an action, to drink a potion from this flask. Potions that require you to apply them to your body for their effect to take place are not able to be stored within the flask.

Creating a Potion. If you have the necessary ingredients for a specific potion with you, you may spend at least an hour (coinciding with a short rest, if need be) to create a single potion within the flask. Doing so requires a successful Wisdom (Medicine) check (DC 14). If you are proficient with Alchemist's Supplies, then you may add your Proficiency Bonus when using the flask in this way. You may create a potion in this way once before taking a long rest.

Mixing Potions. As an action, you may shake the Flask and cause two potions stored within to mix together. Roll 1d10 - on a 1-9, the two potions effects both work together. On a 10, roll on the Potion Miscibility Table found within the Dungeon Master's Guide.

If you are able to cast Artificer Spells, then you may use this Flask as your Spellcasting Focus.

Notes: Artficer, or a creature with an INT score of at least 13., Container, Consumable, Focus

Previous Versions

Name Date Modified Views Adds Version Actions
3/15/2021 9:41:48 PM
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Item Tags: Container Consumable Focus

Solar_Bun_Bun

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