This weapon looks like a stone scimitar with an extra long handle, it sports cracks and moss and looks as if it will fall apart at any time. The only people able to wield this are those of good alignment that the sword deems worthy. Anything the sword doesn't deem worthy will find the sword too heavy to pick up no matter the strength of the creature. The sword does 1d10 slashing damage and anything hit by this sword has any resistances and immunities negated for 24 hours. Rolling a critical attack with this weapon forces the victim to make a DC17 charisma saving throw. Failing this save will effectively use the banishment spell on the creature, if the creature is not native to the plane you're on, however, it cannot come back via the spell being interrupted. If this sword is dropped on a creature, it has to make a DC12 dexterity saving throw, on a fail it is trapped under the sword and must keep making the saving throw at the top of its turn each round. Every round the creature will take 1d6 bludgeoning damage
Proficiency with a Scimitar allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Must be of a good alignment, Finesse, Light, Nick
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