Weapon (club), artifact (requires attunement)

This artifact has the statistics of a +3 weapon and dancing sword (plus on a critical hit the target is blinded for 1 round), and while attuned to it you can innately cast pass without trace and nondetection at will. In addition, you can use a bonus action to knock the broom against a lock, door, lid, shackles, chains, or the like to open them. Once you have used this feature 3 times, you require a long rest before it can be used again.

You can use a bonus action to toss this broom into the air and speak the command word. When you do so, the broom begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack roll and ability score modifier to damage rolls.

While the broom hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the broom to attack one creature within 5 feet of it.

After the hovering broom attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the broom has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it.

Proficiency with a Club allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Bonus: Magic, Damage, Combat, Light, Slow

Item Tags: Damage Combat

Jyuro

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