You have a +5 bonus to AC while wearing this armor.
Cursed: This armor requires 100gp per day to be worn. While being worn, the creature does not take damage when hit. Instead, all damage taken while wearing the armor will used the equivalent amount of gold to negate the damage taken. If the creature can not pay for the damage, it takes the remainder it could not cover. If the creature does not carry or uses all currency, the armor does not give a bonus to AC. The creature's AC is reduced to its natural AC.
To remove the armor, the creature must succeed a DC20 sleight of hand check to steal itself from the armor. If the creature has no currency, the DC is reduced to 10.
Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.
Notes: Bonus: Armor Class, Combat, Warding, Consumable, Cursed, Stealth Disadvantage
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Posted Jan 29, 2021I like this.