A scratched bone sickle, Banetalon has an uncommonly long handle made of ipe, a wood found in the exotic poui trees of warmer regions. A flash of flame, bolt of lightning, splash of acid, stream of venom, or coat of frost flashes across the blade whenever it strikes something solid. The user feels the unwavering pride and courage of dragons, and the blade strikes down with immense weight despite being light as a feather in the hands. It is made with a claw of Tiamat, the Dragon Queen.
You gain a +2 bonus to attack and damage rolls made with this magic weapon. When you hit with it, the target takes an extra 1d6 damage. The damage type can be fire, cold, acid, lightning, or poison. You choose this damage type at the end of each long rest.
You gain the following benefits while you hold Banetalon:
- You have advantage on Persuasion and Intimidation rolls made against dragons.
- You have resistance to fire, cold, acid, poison, or lightning damage. You choose which type you are granted resistance to at the end of each long rest.
- You can cast dominate monster (save DC 17) on a dragon of CR 10 or lower. Once you have done so, Banetalon can't be used this way again until the next dawn.
When a source deals fire, lightning, poison, cold, or acid damage to you, you can use a reaction called the Dance of the Dragon Queen's Wrath, using Banetalon to gain immunity to the triggering damage type until the start of your next turn. Additionally, the first time you hit with a melee attack on your next turn, the target takes an extra 3d6 damage if the triggering type. Once you use this reaction, Banetalon can't be used for this reaction again until the next dawn.
Banetalon makes its wielder prideful and stubborn. While attuned to the weapon, you gain the following flaw: "When I'm convinced I'm right, it's near impossible to tell me otherwise, and I may even look down on those who attempt to."
Proficiency with a Sickle allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Damage: Slashing, requires attunement by a Draconic Bloodline Sorcerer, Way of the Ascendant Dragon Monk or Dragonborn, Damage, Communication, Combat, Light, Nick
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
3/19/2021 5:38:34 PM
|
10
|
1
|
1
|
Coming Soon
|
Comments