Weapon (shortsword), artifact (requires attunement by a by a humanoid)
Avernus' Key is the Chaos Contingency of Avernus, the Dark Devote of Flame.
Dormant
Avernus' Key grants the following benefits in its dormant state:
- Using a bonus action, Avernus' Key can turn into a +1 Darksteel Shortsword that deals an additional 3 (1d4) fire damage on a hit.
- When being used to pick locks, this key counts as Thieves' Tools. Additionally, if you spend an hour with a lock that isn't protected by any magic, the key will change into a form that can unlock said lock.
- Once per long rest, the spell Burning Hands can be cast through the key with a DC of 13.
Proficiency with a Shortsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Damage: Fire, Bonus: Magic, by a humanoid, Finesse, Light, Vex
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