13-round magazine
|Memento Mori| When a player gets a kill, then reloads within five seconds, this revolver does 2d20 Piercing damage at advantage for six expended bullets. When these bullets are expended, the perk ends. You must get another kill before
Roll 1d20. If the result is above 13, this Revolver creates a flaming explosion after a kill that does 1d20 damage to surrounding targets.
"This is for you, Cayde."
-The Young Wolf and the rest of the Guardians over in Destiny 2.
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Must be attuned by a smith, Range, Ammunition (Firearms), Reload, Sap
Previous Versions
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3/19/2021 7:56:01 PM
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Coming Soon
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