Drawn from an ancient magic, this amulet posses a magic far greater than anyone has known. When used, it permanently drains 1d10+4 max hitpoints from the creature, and one ability score of the creature's choice gains 1d4 points. This can exceed 20, but cannot exceed 26.
Curse. When you attune to this amulet, you lose one hitpoint for every hour it is attuned. Hitpoints lost in this way can not be recovered by any magical means, and hit die spent to recover hp only recover half the normal amount. After a long rest, roll a dc 20 con save. On a success, the creature regains all hit points lost in this way. On a failure, the creature regains half of all hit points lost in this way. If the save fails by more than 5, the creature does not regain any hitpoints lost in this way. Ending the attunement to this item removes this curse, but all lost hitpoints still have to be recovered by these rules. Remove curse does not end this curse.
Notes: Requires attunement by a creature who has a base con score of 20 or higher and is proficient in con saves OR has more than 150 hitpoints.
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