Weapon (scimitar), uncommon

You have a +1 bonus to attack and damage rolls made with this magic weapon. 

This scimitar has a black handle and dark red blade. When you make an attack with this magic weapon you score a critical hit on a roll of 19 or 20.

When you score a critical hit with the Sseth's fang scimitar, you deal an extra 1d8 damage and the target must make a DC 17 Constitution saving throw. On a failed save, they take 2d8 poison damage.

 

 

Proficiency with a Scimitar allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Damage, Combat, Finesse, Light, Nick

Item Tags: Damage Combat

Flemon_

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