Weapon (dagger), rare (requires attunement by a Rogue)

You have a +1 bonus to attack and damage rolls made with this magic weapon.

On a Crit that is made to attack a creature; That creature must make a DC15 wisdom saving throw; or become lethargic and be considered Stunned. It repeats it's save at the end of each turn. 

The Dagger is considered Sentient and cannot become unattuned except for by Remove Curse. Wish or the spirit inside the blade agreeing to end the atunement. 

Curse: The weilder of this blade upon attunement becomes True Neutral allignment, as well as becoming very lacksidasical and apathetic. 

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Rogue, Damage, Combat, Finesse, Light, Thrown, Nick

Item Tags: Damage Combat

SirJama

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