Wondrous Item, legendary (requires attunement by a Everyone can attune to it)

A Crystal Ball, with a faint Face, wich resembles a wizard, with a lage hat and pipe, the players know faintly. Every turn in combat roll [roll]1d100[/roll]. The cart given will provide what it does.

  • 1-50: The players recive a hint or advice, literally. DM may decide what and how.
  • 51-60: one random player, wich takes part in the battle, gets healed by 1/4 of their max HP 
  • 61-65: If a spell was cast this turn, cast it again on a random enemy/player(enemy for damgeing spells, players for helpful ones), that takes part in the battle.
  • 66-70: One player in the battle takes half damge untill its next turn
  • 71-80: the ball gets confused for 1d4 turns
  • 81-90: One player may take another turn this turn
  • 91-99:Every enemy in the battle takes 1d6 per (highest player level) damage
  • 100: One enemy just dies. No saves

Everytime the ball does something say a witty one liner that fits to the effect.

If the ball is confused, or effected by a spell that induces chaos, it will target randomly.

If the ball is charmed the good effects affect the charmer(and allies) and the bad ones affect the players.

Notes: The item is chaotic good, Everyone can attune to it, Buff, Debuff, Combat

Previous Versions

Name Date Modified Views Adds Version Actions
3/22/2021 5:17:24 PM
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Coming Soon

Item Tags: Buff Debuff Combat

Pinguinheld

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