Wondrous Item, legendary (requires attunement by a Everyone can attune to it)
A Crystal Ball, with a faint Face, wich resembles a wizard, with a lage hat and pipe, the players know faintly. Every turn in combat roll [roll]1d100[/roll]. The cart given will provide what it does.
- 1-50: The players recive a hint or advice, literally. DM may decide what and how.
- 51-60: one random player, wich takes part in the battle, gets healed by 1/4 of their max HP
- 61-65: If a spell was cast this turn, cast it again on a random enemy/player(enemy for damgeing spells, players for helpful ones), that takes part in the battle.
- 66-70: One player in the battle takes half damge untill its next turn
- 71-80: the ball gets confused for 1d4 turns
- 81-90: One player may take another turn this turn
- 91-99:Every enemy in the battle takes 1d6 per (highest player level) damage
- 100: One enemy just dies. No saves
Everytime the ball does something say a witty one liner that fits to the effect.
If the ball is confused, or effected by a spell that induces chaos, it will target randomly.
If the ball is charmed the good effects affect the charmer(and allies) and the bad ones affect the players.
Notes: The item is chaotic good, Everyone can attune to it, Buff, Debuff, Combat
Previous Versions
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3/22/2021 5:17:24 PM
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Coming Soon
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