Your martial prowess is your greatest strength, but your strength betrays your weakness. You fear magic, and that which you do not understand, as well as relying on your allies for support. Overcome your fears.
Resilience of Mind. While attuned to this item, the wearer's mind is protected by a magical resistance. When a spell subjects you to a Wisdom or Intelligence saving throw, you gain advantage on the saving throw. Additionally, illusion magic cannot fool you as easily. You gain advantage on investigation checks when interacting with illusion magic.
Damage Adaptation. When hit with a spell, the amulet helps protect you from similar attacks moving forward. In combat, when you are hit by a spell attack while raging, you may choose to gain resistance to the damage type the spell inflicts after damage is calculated. This resistance lasts until your rage ends. If you are hit by a spell attack that deals damage that you are not already resistant to, you may choose to replace the old resistance with a new resistance, after damage is calculated.
Raging Support. The amulet also augments your rage, guiding your anger when strategizing with your allies. While raging, you gain benefits if you are within certain ranges of allies while raging. If you are within 5 feet of an ally when you take the Attack action, your first attack that turn deals an additional 1d8 weapon damage on hit. Alternatively, you may choose to forgo this damage, and use your bonus action to force the creature you hit to make a Wisdom saving throw equal to your spell save DC. On failure, the target has disadvantage on attacking any creature other than you within 5 feet of you.
Bloodlust Overdrive. The amulet fuels your rage, allowing you to vastly increase your strength in a moment of need. The amulet has 1 charge. When you hit a creature with a melee weapon attack, before damage is calculated, you may expend this charge to turn the hit into a critical hit. Once the charge is expended, there are two ways to get it back. Upon entering a rage, if the charge is expended, roll a d20. On a 16 or higher, the amulet regains 1 charge. If the charge is expended and you complete a long rest, roll a d8. On a 2 or higher, the amulet regains 1 charge.
Notes: Damage: Radiant, Advantage: Intelligence Saving Throws, Advantage: Wisdom Saving Throws, Advantage: Investigation, Barbarian, using a long rest to study it and determine its effects., Damage, Buff, Jewelry
Previous Versions
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3/20/2021 5:00:31 AM
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3/22/2021 7:24:50 PM
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