Armor (plate), legendary (requires attunement by a Dragonborn)

While wearing this armor you gain immunity to thunder and lighting damage, additionally and once per long rest you can point your weapon to the sky and summon a divine tempest this tempest lingers for 1d4 rounds, and every time an enemy attacks you they are hit by a crackling bolt of lighting and take 3d6 lightning damage.

Absorb Lightning. Twice per long rest you can choose to absorb all lighting damage you or your allies take lightning you gain temporary hit points equal to the damage dealt, you are able to use a reaction to release of all your temporary hit point expel a wave of electricity in a 20 ft. radius that does damage equal to the amount of temporary hit points you have left.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Bonus: Armored Armor Class, Immunity: Lightning, Immunity: Thunder, Dragonborn, Str. 15 Required, Stealth Disadvantage

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