Weapon (dagger), rare (requires attunement)

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you make a melee attack with this weapon, you may choose to add one of the following effects:

  • Wasting Thrust: Do an additional 1d6 necrotic damage to the target.
  • Symbiotic Strike: Do 1d6 damage to a creature within 10ft of the target.
  • Crippling Cage: Until the start of your next turn, the target becomes surrounded by a field of necrotic energy. If they move more than 5ft before then, they take 1d6 necrotic damage.

If you miss a melee attack with this weapon, you must roll a DC15 Constitution save. On failure, you take 1d6 necrotic damage. On a natural 1, this is doubled to 2d6 necrotic damage.

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Damage, Debuff, Combat, Finesse, Light, Thrown, Nick

Item Tags: Damage Debuff Combat

Smimons

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