Weapon (revolver), varies

A truly impressive piece of machinery, this revolver has painstakingly been tinkered and redesigned by an artificer of renown. Installed on the frame just behind the cylinder is a small dial that allows the wielder to decide what element is to be fired. Ease of use is key with this masterpiece as with a simple flick of the thumb can create advantages in any battle.

This revolver can change its damage type with ease. The wielder can set the damage to one of the 8 choices below as a default. To change the damage type a bonus action must be used.

 

d8 Damage Type
1 Acid
2 Cold
3 Fire
4 Force
5 Lightning
6 Poison
7 Psychic
8 Thunder

It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Range, Ammunition (Firearms), Reload, Sap

Previous Versions

Name Date Modified Views Adds Version Actions
3/25/2021 1:01:27 PM
2
1
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Coming Soon
3/25/2021 1:22:11 PM
2
1
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Coming Soon
JerichoDM

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