Extra Damage:
If you hit a character with this weapon you deal 2d6 extra force damage.
Empty Void:
Alternatively, you can open a portal above an enemy within 15ft. If the creature is Large or smaller, he must succeed on a DC16 Strength Saving Throw or be sucked into the Astral Plane. After you've used this feature, roll a D20. On a 1, the weapon shatters into dust. On a 2-19 you can use this feature again after a long rest. On a 20 you can use this feature another time without resting.
Proficiency with a Warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Notes: Damage: Force, Versatile, Push
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