This blowgun is favored by assassin’s and hired killers undercover as wandering minstrels. It can function as a regular flute, but its true use is as a silent killer. You gain a +1 bonus to attack and damage rolls with this weapon. Additionally, once per day when you hit with an attack with this weapon you can force the target of the attack to make a DC 15 Constitution saving throw. On a failed save the target takes 5d6 poison damage, or half as much on a success.
Proficiency with a Blowgun allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Bonus: Magic, Damage, Combat, Ammunition, Loading, Range, Vex
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