This suit of armor is reinforced, and hard. It will halve any damage sent to you, and even heal you one per day. It will be loyal to you as long as you do not turn to evil. As long as you will not turn to evil, it will perform its duty as normal. However, If you turn to evil, the armor will encase you completely, and you will not be able to get out.
While in the shell, you will not age, nor take damage in the exception of heat damage. If you turn back to good, every year there is a 20% chance that the armor will set you free. Other than that, only the Wish spell will set you free. You will appear as a statue to onlookers while encased in the armor.
If fire touches your encasement, you will take 3 damage per round while It cools down. This will take between 1-6 rounds (roll a D6)
If you are good, it will halve any damage against you, except for legendary magical weapons. Once per day, the armor can heal half your full health back. Also, thrice per day it can heal 3D10 to each of your neutral/good alignment party members.
This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.
Notes: Immunity: Critical Hits, Resistance: Bludgeoning, Piercing, and Slashing from Nonmagical Attacks, 10 hours of wearing, uninterrupted. , Combat, Warding
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