Armor (plate), legendary (requires attunement by a cleric or paladin of Ignis or Lor)

This +1 black plate armor glitters and shines in the light, faint images of moths and stars seemingly moving through the metal. While in sunlight or brightly lit areas, the armor takes on an ethereal, greenish tint, and you gain advantage on Athletics and Persuasion checks. While in dark or dimly lit areas, the armor takes on a dark, almost void like quality, and you gain advantage on Stealth and Deception checks. 

In addition the armor has the following traits:

Protection from Evil. You gain immunity to necrotic damage and the frightened condition.

Aura of Devotion. Allies within 15 ft. of you have resistance to necrotic damage and advantage on saving throws made to resist the frightened condition.

Rend the Weave. Once per day you can cast dispel magic at 5th level, centered on yourself as a bonus action without expending a spell slot or requiring components. 

Absorption. Once per day you can use your reaction to absorb a spell of 4th level or lower targeting yourself, or a spot or creature within your Aura of Devotion. If the spell is of 5th level or higher, you must roll a d20 + your Wisdom modifier, beating a DC equal to 10 + the spell's level. On a success, the spell is absorbed into the armor, negating its effect. While the armor has a spell stored in this way, your Aura of Devotion increases to 30 ft. In addition, as an action, you can expend the stored spell, regaining spell slots equal to half the level of the stored spell. 

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Immunity: Necrotic, Immunity: Frightened, Bonus: Magic, cleric or paladin of Ignis or Lor, Str. 15 Required, Stealth Disadvantage

Dr_Backdoor

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