Wondrous Item, rare (requires attunement by a non good person)

This amulet has 3 tier's. You can reach this tier's by killing fiends or undead. Tier 1 needs 5 takedowns, Tier 2 needs additional 10 takedowns and for Tier 3 you need 15 more takedowns. With each achieved Tier the amulet offers new powers.

Tier 1: The amulet has 10 charges. While wearing it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, : cure wounds (1 charge per spell level, up to (1+tier level), Hold Person (3 charges) or Flame Strike (5 charges).

The amulet regains  4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1. the amulet explodes in a flash of bright light. Each creature in a 20 food radius must make a Dexterity saving throw.(DC 14 + Tier Level). A target takes (2*tier level)d6 radiant damage and becomes Blinded for 1 minute on a failed save, or half as much damage on a successful one.

Tier 2: The amulet regains now 1d4 + 4 expended charges 

Tier 3:The amulet offers you his full potential. You can cast the spell Raise Dead. If you do so roll a d4. On a 1 the amulet explodes. Dealing 6d8 radiant damage to all creates in a 20 food radius, except the revived creature.

The amulet regains now 1d6 + 4 expended charges 

Notes: non good person, Healing, Damage, Jewelry

Previous Versions

Name Date Modified Views Adds Version Actions
3/27/2021 7:08:08 PM
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Coming Soon

Item Tags: Healing Damage Jewelry

DennisKrause

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