Armor (plate), artifact (requires attunement by a Only creatures of good alignments can attune to it)

The armor of the once great Archangel Gabriel.

Blinding Glory. While you are attuned to the armor any creature making a melee attack against you must make a DC 15 wisdom save or become blind for 1 turn. 

Holy Purity. While you are attuned to the armor you gain Immunity to necrotic and radiant damage. If a evil alined creature tries to wear the armor it must make a DC 35 wisdom save or be turned to ash. This is irreversible apart from the spell wish.

Holy Caster. While attuned you gain the ability to cast the following spells.

You can cast the following spells at will: aura of purity, crusader's mantle, lesser restoration, thunderous Smite, wrathful smite

You can cast the following spells twice per day: banishing smite, circle of power, destructive wave, staggering smite

You can cast the following spells once per day: holy aura, forbiddance, regenerate, summon celestial spirit, true resurrection

Random Properties. The Angel Gabriel's Armor has the following random properties:
  • 3 minor beneficial properties
  • 1 major beneficial property
  • 3 minor detrimental properties
  • 2 major detrimental properties

 

 

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: If an evil creature tries to wear the armor they must make a DC 35 Wisdom or be turned for stone indefinitely apart from using the wish spell., Only creatures of good alignments can attune to it, Str. 15 Required, Stealth Disadvantage

Dapper_Man

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