This flail is a magic flail that grants a +2 bonus to attack and damage rolls made with it. It also has the following additional properties. When one of these properties is used, it can't be used again until after a long rest
Lightning. When you hit with a melee attack using the flail, you can cause the target to take an extra 2d6 lightning damage.
Thunder. When you hit with a melee attack using the flail, you can cause the staff to emit a crack of thunder, audible out to 300 feet. The target you hit must succeed on a DC 17 Constitution saving throw or become stunned until the end of your next turn.
Proficiency with a Flail allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Melee Weapon Attack: Lightning, Bonus: Melee Attacks, Damage: Melee Weapon Attacks, Stunned, Damage, Sap
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