While attuned to the Bat of Holy Justice you gain a +5 to Initiative rolls
You gain a +2 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the bat to attack a construct.
When you roll a 19 or 20 on an attack roll made with this weapon, the target takes an extra 2d8 radiant damage, or 4d8 bludgeoning damage if it's a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed.
Proficiency with a Quarterstaff allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Bonus: Magic, Bonus: Initiative, Damage, Combat, Bane, Versatile, Topple
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