Wondrous Item, rare
Inside this enchanted cloth bag are a number of dry beans. The bag weighs 1/2 pound plus 1/4 pound for each bean it contains. The beans come in five different colours, red, green, blue, yellow and white.
A creature can use an action to reach inside the bag and throw one of the coloured beans up to five times its Strength modifier feet.
At dawn all beans inside the bag disappear, then, for each colour, add 1d4-1 beans of that colour.
| Colour | Effect |
| Red | Flip a coin, if its heads a fiery explosion erupts from the bean, dealing 2d6 points of fire damage to every creature 15ft of the center. If its tails waves of healing radiate from the bean, healing 2d4 points of damage to every creature 20ft from the center. |
| Green | A random beast of CR 1 or lower appears in the point of landing, it may be hostile to you or an ally, if its hostile an Animal Handling (WIS) check of DC 13 will calm the creature. |
| Blue | Flip a coin, if its heads every creature within 10 feet of the bean must make a Constitution saving throw of DC 13 or fly into the air as though under the effects of a Levitate spell, ranged attacks against the creature have advantage, melee attacks have disadvantage. If its tails then a sheet of ice spreads 20 feet from the point of impact, it is considered difficult terrain, creatures that enter the inc or end their turn inside it must make a Dexterity saving throw of DC 15 or fall prone. |
| Yellow | Flip a coin, if its heads then every creature in a 10 feet radius have their movement doubled and gain an extra bonus action for 1 minute. If its tails then grasping vines and roots sprout in a 20 feet radius, grasping all creatures in range, each creature must make a Strength saving throw of DC 16 or be held by the vines, reducing its speed to 0. A creature may retake the saving throw at the end of each of its turns |
| White | Choose any effect another colour bean may create. |
Notes: Damage, Control, Utility, Combat