You have a +1 bonus to attack and damage rolls made with this magic weapon. This magic dagger is a crystal spike harvested from a basilisk and have imbued to it the essense power of the creature. It's blade is a shinning and sharp purple crystal that extend a bone as a handle with a pointed snitch.
Once per Short Rest when you attack with this weapon, you can call upon the lingering essence of the basilisk, imbuing it with some of its petrifying power. In a hit, roll damage as normal and the target must succeed on a DC 15 Constitution saving throw or be paralyzed for 1 minute. At the end of each of the target's turns, it can repeat the saving throw, ending the effect on itself on a success.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Paralyzed, Damage, Control, Combat, Finesse, Light, Thrown, Nick
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