This armor was created by Kashra, an artificer who specialises as armorer. He was the best armorer of where he came from and has created this armor for himself. The armor was made so that when he dies, his soul gets trapped inside it and whoever puts on the armor next will be able to communicate with him.
This armor has many magical properties:
-This armor counts has a non-magical armor for the infusions of the artificer.
-This armor was enchanted so it never gets dirty.
-This suit of armor is reinforced with a magically enhanced metal alloy called mizzium, which is made in Izzet foundries. While you’re wearing the armor, any critical hit against you becomes a normal hit. In addition, when you are subjected to a magical effect that allows you to make a Strength or Constitution saving throw to take only half damage, you instead take no damage if you succeed on the saving throw.
-While wearing this armor, your Strength score changes to 16. The item has no effect on you if your Strength without the armor is equal to or greater than 16.
-Soul of Kashra. If you’re reduced to 0 hit points but not killed out-right, you can use your reaction to end one of your artificer infusions, causing you to drop to 1 hit point instead of 0. Additionally, a musket comes out of an arm and shoots 3 bullets at the target who put you to 0 hit points. This feature can be used once per long rest.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Notes: Stealth Disadvantage: Remove, Set: Strength Score, requires attunement by an artificer who specialises as armorer, Combat, Warding, Str. 15 Required, Stealth Disadvantage
Previous Versions
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3/29/2021 4:39:48 PM
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