Wondrous Item, varies

If you roll a 1 or natural 20 on any D20 roll the amulet activates and causes a random effect to happen. (roll percentile dice and see table below). Once the amulet has been donned for over 5 days, it is bound to the wearer and can not be removed unless the wearer is killed.

Most effects can be removed with a Remove Curse Spell

  1. You become clumsy for 1d4 hours
  2. All attack rolls made gets a +5 for 1 minute
  3. You are careless about everything including fighting for 1d4 hours
  4. You are alert for 1d4 hours, and nothing can surprise you
  5. You are scared of everything that is taller than you or smaller than you for 1d4 hours
  6. You get advantage on any creature that is larger or smaller than your size for 1 minute
  7. You are deathly honest about everything for 1d4 hours
  8. Everyone believes what you say is truth and doesn't doubt you for 1d4 hours
  9. You speak everything that is going through your head for 1d4 hours
  10. You gain telepathy for 1d4 hours
  11. You cant speak, read, or write for 1d4 hours
  12. You can speak, read, and write all languages for 1 hour
  13. Your tongue is tied and no one can understand you for 1d4 hours
  14. You gain telekinesis for 1d4 hours
  15. You are self-conscious about every little thing for 1d4 hours
  16. You are confident and feel unstoppable for 1d4 hours
  17. You become colorblind for 1d4 hours
  18. You have a passive perception of 30 for 1d4 hours
  19. You can only lie for 1d4 hours
  20. You gain a +10 to all insight checks for 1d4 hours
  21. You become deaf for 1d4 hours
  22. Your ears can hear and identify any creature in a 100ft radius, even around corners and through walls for 1d4 hours
  23. You are blind for 1d4 hours
  24. You can in darkness and magical darkness as if it were daylight, and nothing can blind you for 1d4 hours
  25. You are scared of bald people for 1d4 hours
  26. You can not be frightened as a condition for 1d4 hours
  27. You are scared of people with long hair for 1d4 hours
  28. You can scry in any room at any time for 1d4 minutes even without the spell
  29. You become as a child…very annoying for 1d4 hours
  30. You get a +10 to Animal Handling checks for 1d4 hours
  31. You have allergies that cause you to sneeze uncontrollably for 1d4 minutes
  32. You get a +10 to Stealth checks for 1d4 hours
  33. You have allergies that cause you to break out in pox for 1d4 minutes
  34. You get a +10 to Nature checks for 1d4 hours
  35. You are extremely itchy for 1d4 minutes
  36. You gain a +10 to medicine checks for 1d4 hours
  37. You are extremely flirtatious for 1d4 hours
  38. You gain a +10 to all persuasion checks for 1d4 hours
  39. You are compelled to have sex with anything of the opposite sex for 1d4 minutes
  40. You are compelled to have sex with anything of the same sex for 1d4 minutes
  41. You see hallucinations for 1d4 minutes
  42. You can not be charmed or put to sleep by any magical means for 1d4 hours
  43. You become thirsty for blood till you drink the blood of something
  44. You gain the benefits of a short rest immediately
  45.  You go insane for 1d4 minutes
  46. You gain the benefits of a long rest immediately
  47. You are scared of animals for 1d4 minutes
  48. You have the ability to command/control all animals around you for 1d4 minutes
  49. You are scared of water for 1d4 hours
  50. You can breathe water and move underwater as if it were land for 1d4 hours
  51. You are scared of fire for 1d4 hours
  52. You are immune to fire for 1d4 hours
  53. You are scared of heights for 1d4 hours
  54. You grow wings and can fly for 1d4 hours 
  55. You find everything funny for 1d4 hours
  56. Your eyes have True Sight for 1d4 hours
  57. You become sensitive to sunlight for 1d4 hours
  58. You become sensitive to moonlight for 1d4 hours
  59. You become very shaky and have disadvantage on all ranged attacks for 1d4 minutes
  60. You have advantage on all ranged attacks for 1d4 minutes
  61. You cant stop whistling the last tune you remember for 1d10 minutes
  62. You gain a +10 to History checks
  63. You cant eat meat for 1d4 days
  64. You cant eat any plants for 1d4 days
  65. You get sick at the sight of blood for 1d4 hours
  66. You are immune to Poison damage for 1d4 hours
  67. You pee yourself
  68. You gain a +10 to all Constitution saving throws for 1d4 hours
  69. You pass out for 1d6 minutes and are presumed dead
  70. You can communicate with the dead for 1d4 minutes
  71. You are lost and disorientated for 1d4 minutes
  72. You gain advantage on all Wisdom rolls for 1d4 hours
  73. You forget the last 10 minutes ever happened
  74. You gain advantage on all Intelligence rolls for 1d4 hours
  75. You are frozen in a block of ice for 1d4 hours
  76. You can phase through any object for 1d4 hours
  77. You grow long claws for 1d4 minutes
  78. You can climb any surface with no movement penalty for 1d4 hours
  79. You grow a long tail for 1d4 minutes
  80. For every attack you can normally make triple it for one turn
  81. You become invisible for 1d4 hours
  82. You Shapeshift into any creature of your choosing for 1d4 hours
  83. You blink in and out of existence every 5 minutes for 1d4 hours
  84. You can contact another plane and ask any 3 questions you'd like
  85. You are transported to the spot you were standing 5 minutes ago
  86. You can teleport to any spot you can see anytime you say 'Bye"
  87. You grow a beard 1d12 inches long for 1d4 hours
  88. You lose all the hair on your body for 1d4 hours
  89. You begin to float in the air as if there is no gravity for 1d12 minutes
  90. All attacks are a critical for 1d4 minutes
  91. You become the opposite sex for 1d12 minutes
  92. You can summon a minor elemental that stays for 1d4 hours
  93. You turn into an animal of the DM’s choice
  94. You can polymorph into any small to large creature on command
  95. You hear voices in your head compelling you to do things for 1d8 minutes
  96. Time freezes around you for 1d4 minutes
  97. Your skin changes to a color you hate for 1d4 hours
  98. You gain a +10 to all Charisma checks for 1d4 hours
  99. You gain a Gnome army that obey your command (20 Gnome fighters that follow you around till they all die[They are mute and only obey your orders])
  100. You open a portal to the Far Realm for 1d4 minutes

Notes: Must be on a single person for 5 days to attune, and if it is removed (If not being attuned to another person) its effects still take place

Previous Versions

Name Date Modified Views Adds Version Actions
3/29/2021 11:19:25 PM
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Master_Hyatt_2

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