Armor (plate), artifact (requires attunement by a By monk, fighter, sorcerer)

The Armor of a Dragon's Clone was crafted by an ancient group of smiths using the souls of 10,000 dragons. The souls themselves choose the owner of the Dragon Armor, inflicting terrifying pain on those who they deem unworthy, if one planes to use the armor they must have a natural AC of 15 or higher. The Dragon Armor can fly onto another by the will of its current owner to protect those in danger. Especially those of a pure heart. Whether that means pure evil or pure good means nothing.

Before Attunement the armour acts as normal, there is no way to tell the difference between it and a normal set of armor, this armor consists of a coat and leggings made of leather covered with overlapping pieces of metal, much like the scales of a fish.

Once attuned:

At Level 15- The Adamantine Dragon Armor is capable of creating 10 clones capable of transforming into other forms, be it an animal, person or inanimate object. The Armor can also transform each of the user's hair's into a duplicate of themselves. The clones are a mere distraction factor and have no affect enemies with a higher intelligence stat than the player. To summon to summon the clones a d20 must be rolled, if 17 or higher is rolled the clones can be summoned.

The clones all act in units, at the players discretion. Each unit is a minimum of 3 clones.

The clones individually have 1 AC, and a max of 5 HP. If grouped the clones will have 15 AC and a max of 50 HP, the clones take damage as a collective.
Once a clone unit has been defeated it can not be summoned again until user goes through 1 long rest.

Gives resistance against Bludgeoning, Piercing, and Slashing from Nonmagical Weapons.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Expertise: Athletics, Carrying Capacity: Huge, Resistance: Bludgeoning, Piercing, and Slashing from Nonmagical Attacks, Proficiency: Heavy Armor, Heavy, By monk, fighter, sorcerer, Creation, Teleportation, Combat, Shapechanging, Warding, Outerwear, Sentient, Str. 15 Required, Stealth Disadvantage

Previous Versions

Name Date Modified Views Adds Version Actions
3/30/2021 10:16:41 AM
10
0
5e
Coming Soon
3/30/2021 10:37:59 AM
15
0
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Coming Soon

Item Tags: Creation Teleportation Combat Shapechanging Warding Outerwear Sentient

FairyMonarch

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