Weapon (revolver), very rare (requires attunement)

This item has 5 ivory barrels with arcane runes running up the outer side of the barrels. The black steel handle has a single arcane rune embed.

You gain a +1 bonus to all attack and damage rolls made with this weapon.

Arcane Bolt. Whenever you make an attack with this weapon and there is no ammo load you fire an arcane bolt. When you do so you deal force damage instead of piercing.

Elemental Burst. When ever you make an attack using your arcane bolt you may expend 1 charge to deal an additional 1d6 damage and change the damage type to one of the following, fire, lightning, cold, acid, or thunder.

This weapon has 10 charges, recovering 1d6 + 4 charges on a long rest.

It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Bonus: Magic, Replace Damage Type: Force, Creation, Damage, Combat, evocation, transmutation, Range, Ammunition (Firearms), Reload, Sap

Item Tags: Creation Damage Combat evocation transmutation

TheArcaneTrickster

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