The Hand has 10 charges.
The Hand regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the Crystal blackens, crumbles into cinders, and is destroyed.
Proficiency with a Club allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Half Proficiency: Survival, Druid, Sorcerer, Warlock, or Wizard, Damage, Control, Combat, Warding, Light, Slow
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