Wrapped in soft leather, with a white blade made from the remains of a meteroite, this blade shimmers in the moonlight faintly. While holding this magic weapon, you gain a +1 bonus to attack and damage rolls made with it, and you gain a +1 bonus to spell attack rolls and the saving throw DCs of your druid. In addition, you can use the sickle as a spellcasting focus for your druid and ranger spells.
When you cast a healing spell you may add 1d4 to the outcome, provided the blade is on your person.
Proficiency with a Scimitar allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Damage, Combat, Finesse, Light, Nick
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