Armor (plate), rare (requires attunement by a character with heavy armor proficiency. )

When worn, the armor magically alters itself to reflect its wearer, changing its shape, appearance, and engravings based on the wearers alignment and past deeds.

Mithral is a light, flexible metal. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Stealth Disadvantage: Remove, character with heavy armor proficiency. , Combat, Warding, Str. 15 Required, Stealth Disadvantage

Item Tags: Combat Warding

chriswwegner

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