Passed down by world renowned playwrights and composers, this conductor's baton has graced every great stage this world over. The wand can be used as a spellcasting focus, increasing the spell attack bonus and save DC by +3. By spending an action, the wielder may begin recount certain great tales/plays, as noted in the table below. Echoes of the great orchestras of old ring out across the battlefield, playing the accompanying songs.
- Tragedy of Plagueis the Wise (plays Duel of Fates)- Casts Revivify and Heal on a dead ally, though all attacks on the user have advantage for the next turn.
- Last Ride of the Rohirrim (plays Rohan Theme)- When telling this tale, the user and their mount gains double movement speed and must move past at least two enemies, coming within 5ft. Spectral celestial riders of yore follow in their wake, dealing 8d12 radiant damage to enemies in a 10ft radius who fail a strength saving throw, and half to those who succeed. Those who fail are also frightened until the end of your next turn.
- Fury of the One Winged Angel (plays One Winged Angel)- Target enemy must make a wisdom saving throw. On a failure, they spend the next turn unleashing their wrath on their allies, refreshing any ability cooldowns for the next turn only. The user becomes frightened of the target on their following turn, rolling a wisdom save against their spell save DC at the end of each turn to break it.
- Ballad of Sir Astley's Never Ending Love (plays Never Gonna Give You Up)- Everyone's hearts well up with love. Casts Otto's Irresistable Dance (non-concentration) on ALL creatures within 30 feet, including the user.
- Epic of Unmatched Champions (plays We Are Number One)- For the next 18s, allies within 30 feet are unable to roll attacks or saves lower than enemies' attack and save rolls within the last round. If no enemies rolled attacks or saves within the last round, this has no effect. Enemies still standing after this effect ends may add a d4 to their attacks and saves for 18s.
- Challenger of the Indigo Plateau (plays Pokemon Theme)- User gives commands and directs their allies onward to great success, spending their action to give a target advantage on attacks and saving throws. The user may change the target at the beginning of each of their turns.
Once a tale has been told, it may not be used again until recovered. After each long rest, roll one d6. On a 1-3, no tales are recovered. On a 4-6, one tale may be recovered.
Notes: Bonus: Spell Attacks, Bonus: Spell Save DC, Requires attunement by a bard, wizard, or warlock
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
4/3/2021 5:31:35 AM
|
3
|
1
|
1
|
Coming Soon
|
Comments