Armor of Dawn (5e Equipment)
Armor (light, medium, or heavy), (requires attunement)
While you wear this armour, you have a +1 bonus to AC.
At each dawn, the user may choose one type of damage to become resistant to until the following dawn:
• Fire
• Cold
• Poison
• Acid
• Psychic
• Necrotic
• Radiant
• Lightning
• Thunder
• Force
Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.
Notes: Bonus: Armor Class, While you wear this armour, you have a +1 bonus to AC. At each dawn, the user may choose one type of damage to become resistant to until the following dawn: • Fire • Cold • Poison • Acid • Psychic • Necrotic • Radiant • Lightning • Thunder • Force, Combat, Warding