To an untrained eye this seems like an ordinary bag of seeds. But at a closer inspection the seeds have a faint glow around them.
1 minute after planting one of the seeds a small spirit in the shape of a random vegetable pops up from the ground and awaits you command.
The spirit can help you with a task that involves an nature check giving you advantage on that check.
The spirit can also work for you to help with managing and watering your other plants. One spirit can take care of two plants per day.
The spirit lasts for three days unless you feed it one spellslot in that period. Higher level spelslots cant be split between spirits but they increase the time with three days per spellslot. The spirit can only eat one spellslot per day.
the produce (if any) that the spirits create from the plant is delicious and takes half the time to grow.
the spirit is incoporeal and Will not attack or defend itself from attackers. The spirit has one hitpoint and dissapears if killed.
a bag contains 4d4 seeds
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