While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet. You are resistant to poison. If you are already resistant to poison, you gain immunity to poison.
Furthermore, you are equipped with an armblade; with it is a chain that can be launched up to 15 ft for an action, and recalled for an action. The blade does 1d6 piercing damage on hit, and uses your dexterity modifier for attack rolls.
An armor set of durable magic steel, an insignia on the shoulderpads being a glowing yellow hammer symbol.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Notes: Bonus: Armor Class, Resistance: Poison, Immunity: Poison, Control, Combat, Warding, Str. 15 Required, Stealth Disadvantage
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