Wondrous Item, very rare
The Albestone allows you to cast any spell that exists in the DND world. Whenever there is physical contact with this artifact, you must roll a D20 (+ Spell Ability) to determine whether the energy for the spell is drawn from the stone (<10) or from your own spell slots (>10). If for some reason you are unable to generate the spell from your own power, the energy is always drawn from the stone.
If the energy is drawn from the stone, the resulting effect must be rolled with a (D20 + Spell Ability + Proficiency-Bonus) - Spell-Level:
- 1: you die exploding(3D100 Damage 30 foot Radius)
- 2: you die imploding
- 3: D100 Schaden
- Conditions:
- 4: petrified
- 5: unconscious
- 6: paralyzed
- 7: stunned
- 8: incapacitated
- 9: blinded
- 10: restrained
- 11: exhaustion
- 12: frightened
- 13: prone
- 14: poisoned
- 15: invisible
- 16: charmed
- 17: grappled
- 18: deafened
- 19: mislead
- 20: Advantage on next Savingthrow
- 21: Up to 4 Persons take 4D10 Lighting Damage
- 22: Maximize Damage/ Effect of Spell
- 23: Dragonskin AC+5 (1 Day)
- 24: Regain 2 D10 HP
- 25: mass heal
- 26: Spectralskin Resistance to all Damage for next Round
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