An armgun is a weapon designed to integrate with the forearm of a warforged. If you’re a warforged, you can attach an armgun by attuning to it. An attached armgun cannot be disarmed or removed from you against your will. You can use a bonus action to activate or deactivate your armgun, but while the weapon is activated you cannot use that hand for other actions. You can spend one minute to end the attunement and remove the armgun. An armgun isn’t inherently considered to be a magic weapon for purposes of overcoming damage resistance. However, any sort of magical pistol could be created as an armgun, so you could acquire a vicious armgun or a vorpal armgun.
Proficiency with a Pistol allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Retractable armgun for a warforged character., If you’re a warforged, you can attach an armgun by attuning to it., Damage, Combat, Wristwear, Loading, Range, Ammunition (Firearms), Vex
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